"Prince
Python is an independent MMO reviewer, he
is 13 years old, an avid gamer and writer,
he plays the Base Guitar and runs the 100
meter dash for his middle school track
team. When not playing MMO or RTS
games, he loves to read fantasy
books."
Avast,
my fellow brethren of the sea. Have ye the
itch to make some gold? The yarning to send
pirates to the deep, the skill to out sail ye
opponents? The purse to pay for a new ship when
this piece of junk’s hull breaks, the gut’s
to cut deals with those who cut out guts? If so,
mate, ye best have fifty dollars at the ready to
buy the game, as it’s time to shove off with
Pirates of The Burning Sea! Live your movie
knock-off adventure today!
When one asks one self about the game, one
must wonder why ye be
talking with one self. But
after yon initial confusion, you get to thinking
about boats. You need a boat to be anything in
the Caribbean. Whether ye be a trader, a
privateer, a navy man, or a scurvy pirate,
anything at all (Well, not counting Paladins).
While Pirates of the Burning Sea provides many
boats, they provide little else. Why sure ye can
spiff yon avatar up with all manner of do-dads,
the multitude of which revolutionizes character
customization, but if one is on one’s ship,
one sure isn’t goanna see his pretty avatar
too well. Why? Because, laddie, yell be in yon
3rd person perspective oh don’t bother trying
to say it. But yes, you’ll either be on your
boat, another boat, or a town. Want to be
loafing about on yonder shores to search for
treasure, well, lest ye quest log tells you that
you can, but yell be left high and at sea.
The first thing one need to know about sea
fairing is that once the lines are thrown and
the planks lowered, twill be your skill with a
sword that wins the day. When one is sword
fighting, one will need to watch his balance, if
ones balance drops, one will be good as hung.
One has three types of swordsmanship to chose
from, The fluffy Florentine with ye fancy twirls
with a sword and knife, yon good old fashioned
Fencing with a rapier, and the dirtie ole’
dirty fighting. Anyone can use any fighting
style, but you start out with a set style
depending on which of the four classes you are.
Privateer and Pirate start with dirty fighting,
navy officers start with fencing, and the
girly-man Free Trader is stuck with the fakest
of all, the Florentine.
Sure swordsmanship will keep ye from dieing if
ye find yon self boarded, but if the other
captain is intent on sending ye to Davy Jones
locker with shot alone, ye has a BIG problem.
The first thing ye need to know about sailing is
how to do it, ever heard of the four keys WASD?
Good, enough said, but wait! Ye not going
anywhere yet, ye flooring it ye say? Well this
not be ye olden Volkswagen, ye cannot go
anywhere if the wind is in ye bloody face! So as
to fix this, ye need to look at yonder compass
on the bottom left of the screen! When you have
found this, you can tell your mate’s to come
about. But wait! The other captain, whoever he
or she may be, is coming about too! Ye in a
broadside! Hopefully, ye have picked the most
appropriate shot for the moment (Shot being what
you put in your cannons) there are many types of
shot, but they all fall under a general
category. There is shot which damages yon sails
and rigging, making it harder or even impossible
for yon ship to move. There is a type of shot
that is meant to be shot at crew, this kills
them off and lowers the crew level, it will,
fortunately, magically recharge, but till then
boarding and moving your ship in general will be
hard. Lastly there is round shot, this shot is
meant to sink the other blighter before he (Or
she) sinks ye!
Prince Pythons quick guide to sailing: When
you can’t, when you really can’t, and when
you side splittingly can’t win.
1) When you can’t win: If ye find yourself to
be outmatched by the other fellow, you can use
the flare skill to call for help, allowing any
ally to enter the fray and help, but don’t
count to much on that, mate. There will be times
when the only thing to do is go to the
conveniently marked-by-X spots on your mini-map
to exit combat.
2) When you really can’t win: You just came
out of a tight battle when a gang of pirates (Or
pirate hunters, depending on ye disposition to
the monarch be) overtakes you, you’re already
weak and about ready to sink. Don’t be
ponderin, there ain’t no power cubes in this
game. RUN! RUN FOR YOUR BLOODY LIFE!
3) Aye, it does get worse, when your predicament
forces you to burst into tears of hysteria. Your
in your pretty little pirate sloop, you’re a
mighty level eleven pirate, and suddenly a
man-o-war comes up and blows you out of the sea
in the name of the queen… As you clutch to the
splintered main mast, ye laugh as ye crew flies
off the deck. Ye are on ye way to Davy Jones,
for a spot o’ tea.
4) O yeah, the guide? Umm avoid all of the above
situations with your life, mate. You are in more
than a first person shooter and a wee bit o
strategy might be more than most of yee care to
muster, but it will keep yon ship afloat another
day.
One must start to wander off, whilst
talking to one’s self, and say. Why self,
don’t you think we ought to do some boat on
boat action, A lil’ PvP? Ye knows, for king
n’ bloody country? Well, most of the time, you
have to be flagged PvP to do this manner of
thing, but to the advantage of pirates who just
want to pray on the rachises of the sea
craftsmen, there are places known popularly as
hot spots. Portrayed by a large red circle on
yonder map, anyone in that circle, including
you, may be attacked by anyone of a different
country (Yes, pirate is a country in this game).
So how doe’s a spot become hot, ye may ask?
Quite simple, really, if a port is laid siege
too and harassed enough, then the area will
eventually become unstable, become a hot spot,
and maybe even fall into the hands of another
nation! But if the assailing nation does not
keep up the pressure, then the country already
in control of the port will rebuke them. That
mate, is what as known as PvP, in Pirates of the
Burning Sea!
The economy of pirates is far too complex for
the likes of you to understand, mate, so I’ll
have to be breaking it down. Step one of
crafting is going to a port with a certain
resource, step two is buying said resource, and
step three is crafting a vessel. The difference
between player made and NPC spawned vessels is
this; a spawned vessel (Known as a civilian
ship) can be sunk but once. While a player made
one may live to be sunk several times, depending
on the skill of the crafter and the quality of
his blueprint.
This, me mate, is how ye goes about the ponderin’
and playin’ of Pirates of the Burning Sea. Oh
the game, aye, she stacks up as a good play, bit
of a larger world and we could give her a full
sail ahead, but 8 cannons out of 10 is all we
can muster for her today.